Elemental Heroes Wikia
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Race fire icon
Fire element is a in-game race. It is specialized in dealing damage, so this is a good choice for Fighter or Scout.

Cards[]

Tier Name Attack Movement Ability
1 Imp Melee Ground 40% attack dodge chance
2 Fire Mage Range Ground Attacks with fireballs that deal damage not only to the target, but also nearby.
3 Asp Melee Ground Enemies do not respond to the attack
4 Ifrit Melee Ground -50% to fire damage. Permanent fire shield, causing the enemy riposte
5 Demoness Melee Flying Enemies do not respond to the attack. Return back after attack. Hates 'Zimova'
6 Fire Golem Range Ground No penalty in melee
7 Phoenix Melee Flying 50% chance to resurrect with full health after the death. Hates 'Ice Golem'
8 Priestess Range Ground 25% chance to blind the enemy: skip turn for 2 rounds
9 Illuminant Melee Ground Attacks twice. Hates 'Kelpie'
10 Hell Hound Melee Ground Able to attack the enemy on three cells vertically without hit back
11 Elemental Melee Flying Fire spell immune, attacks ignoring 40% defense
12 Balrog Melee Ground Attacks all around
13 Volcano Melee Ground 30% chance to deal double damage
14 Red Dragon Melee Flying Breath-attack
15 Seraphim Melee Flying Fire negative spells immune, 7% chance to kill enemy at once

Bonus Cards[]

Tier Name Attack Movement Ability
12 Firebird Melee Flying 100% chance to resurrect with full health after the death

Spells[]

Unlock level Name Description
1 Fireball Fire attack on the enemy
5 Haste Increases unit movement
10 Fire shield Returns part of the damage
15 Inferno Massive damage to all in the affected area
20 Blind Blinds the enemy
25 Increase attack Increases unit's attack
30 Counterstrike Unit can retaliate extra times
35 Armageddon Massive damage to all units on the battlefield

Racial bonuses[]

If all of your 5 cards in deck are Fire - your army will get Fire Race Bonus

Level Bonuses
1-9 Attack: +6, Positive spells: +1 round, Crit chance: +5%, Attack ignore defense: +7%
10-19 Attack: +9, Positive spells: +1 round, Crit chance: +6%, Attack ignore defense: +9%
20-29 Attack: +12, Positive spells: +1 round, Crit chance: +7%, Attack ignore defense: +11%
30-35 Attack: +15, Positive spells: +2 rounds, Crit chance: +8%, Attack ignore defense: +13%
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