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Nature element is a in-game race. It is specialized in healing, so this is a good choice for Mage or Scout.
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Cards[]
Tier
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Name
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Attack
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Movement
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Ability
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1
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Monkey King
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Range
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Ground
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Restores 40% health of friendly units
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2
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Minotaur
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Melee
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Ground
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40% chance to deal double damage
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3
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Firefly
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Range
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Ground
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40% chance to cast 'Weakness': deals minimum damage
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4
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Kirin
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Melee
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Ground
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30% chance to blind the enemy for 1 round: skips the move
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5
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Basilisk
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Melee
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Ground
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25% chance to deal double damage. Hates 'Fallen Angel'
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6
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Griffin
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Melee
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Flying
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Always counterattacks
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7
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Hydra
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Melee
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Ground
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Attacks all around without hit back. Hates 'Vampire'
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8
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Cannibal
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Melee
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Ground
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Killing the enemy, restores its health
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9
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Trint
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Melee
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Ground
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Twists around the enemy, not letting him move until Trint dies or goes away. Hates 'Horror'
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10
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Satyr
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Range
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Ground
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40% chance to immobilize the enemy for 1 round
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11
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Devourer
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Melee
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Ground
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60% chance to cast 'Corrosion': makes the enemy's armor 0 for 2 round
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12
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Dryad
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Range
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Ground
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Removes all negative effects from friendly units
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13
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Chimera
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Melee
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Ground
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Attacks twice
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14
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Fury
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Melee
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Flying
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50% chance to deal double damage
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15
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Green Dragon
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Melee
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Flying
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Nature negative spells immune, breath-attack (attacks on two cells forward)
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Bonus Cards[]
Tier
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Name
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Attack
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Movement
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Ability
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12
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Monkey Lord
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Range
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Ground
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Restores 50% health of friendly units
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Spells[]
Unlock level
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Name
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Description
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1
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Magic arrow
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Inflict damage to the enemy
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5
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Roots
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Immobilizes the enemy
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10
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Forest spirits
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Protects the unit from any damage
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15
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Hail of arrows
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Massive damage to all in the attacking zone
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20
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Heal
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Heals a friendly units
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25
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Dispel bad
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Removes negative spells from a friendly unit
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30
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Might
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Creature always deals maximum damage
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35
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Resurrect
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Resurrects friendly unit
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Racial bonuses[]
If all of your 5 cards in deck are Nature - your army will get Nature Race Bonus
Level
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Bonuses
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1-9
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Health: +8, Spell healing: +10%, Spell dodge chance: +5%, Absorbs all damage: +5%
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10-19
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Health: +16, Spell healing: +10%, Spell dodge chance: +6%, Absorbs all damage: +7%
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20-29
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Health: +28, Spell healing: +10%, Spell dodge chance: +7%, Absorbs all damage: +9%
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30-35
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Health: +49, Spell healing: +15%, Spell dodge chance: +8%, Absorbs all damage: +11%
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