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Shadow element is a in-game race. It is specialized in doing spell damage and casting debuffs, so this is a good choice for Mage or Scout.
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Cards[]
Tier
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Name
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Attack
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Movement
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Ability
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1
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Dark Archer
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Range
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Ground
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Attacks twice
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2
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Dark Guardian
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Melee
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Ground
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-40% incoming physical damage
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3
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Shadow Demon
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Melee
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Flying
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30% attack dodge chance
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4
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Shadow Assassin
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Melee
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Ground
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Do not get hit back
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5
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Shadow Gladiator
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Melee
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Ground
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Always counterattacks. Hates 'Cannibal'
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6
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Shadow Spirit
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Range
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Ground
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Drains 5% mana from enemy and gives the owner
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7
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Shadow Keeper
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Melee
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Ground
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40% spell dodge chance. Hates 'Satyr'
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8
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Fallen Angel
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Melee
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Flying
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Attacks twice
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9
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Death
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Melee
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Flying
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Ability to resurrect shadow units. Hates 'Dryad'
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10
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Vampire
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Melee
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Flying
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Draws vitality (adds 50% damage to its health). Responds twice for the attack
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11
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Leach
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Melee
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Range
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Damages all around the attacked target (except shadow units)
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12
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Horror
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Melee
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Ground
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Ignores 50% of target's defense
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13
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Dark Berserker
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Melee
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Ground
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Increases damage by 2 times, if health is less than 20%
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14
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Dead King
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Melee
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Ground
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40% chance to deal double damage. Responds twice for the attack
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15
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Ghost Dragon
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Melee
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Flying
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Shadow negative spells immune. Cast 'Fear' on the target: the enemy deals 50% less physical damage
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Bonus Cards[]
Tier
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Name
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Attack
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Movement
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Ability
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13
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Dragon Slayer
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Range
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Ground
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Attacks twice. Hates dragons. No penalty for long distance shots
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Spells[]
Unlock level
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Name
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Description
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1
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Shadow kick
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Inflicts damage to the enemy
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5
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Shadow haze
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Increases dodge chance
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10
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Don't shoot!
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Prohibits ranged attack
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15
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Ghosts
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Deals massive damage to all in the affected area
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20
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Weakness
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Reduces enemy unit attack
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25
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Dispel good
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Removes positive spells from the enemy
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30
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Lightning
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A lightning strike at the enemy
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Racial bonuses[]
If all of your 5 cards in deck are Shadow - your army will get Shadow Race Bonus
Level
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Bonuses
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1-9
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Spell damage: +4%, Negative spells: +1 round, Mana draining: 3%, Attack dodge chance: +5%
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10-19
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Spell damage: +6%, Negative spells: +1 round, Mana draining: 4%, Attack dodge chance: +7%
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20-29
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Spell damage: +8%, Negative spells: +1 round, Mana draining: 5%, Attack dodge chance: +9%
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30-35
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Spell damage: +10%, Negative spells: +2 rounds, Mana draining: 6%, Attack dodge chance: +11%
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